Elsewhere in this Spike! Journal, you’ll find team profiles for some of the more (in)famous mixed teams, shining a spotlight on the Mongrel Horde, the Underworld Creepers (ignore the pained hissing) and the Middenheim Maulers. Within, you’ll find all the mischievous details on Chaos Renegade teams, motley collections of ne’er-do-wells drawn from a diverse selection of races the sneaky secrets of the Underworld Denizens, players even the Skaven are reluctant to hang around with and the Old World Alliance, those newly-emerging teams of Old World races who are looking to take both worlds, Old and New, by storm – if they can set aside their grudges, that is! We’ve also got a brief tactics guide for each, so entrepreneuring coaches can jump on the new Blood Bowl bandwagon – or plot how to defeat this new rival. Regardless of their composition, fans are guaranteed wacky gameplay when the players are as likely to punch one another as they are an opponent! Sprinkled across these pages is everything you need to know about three eclectic team types, both old and new. Everyone, including your grandmother, will have heard of the Chaos All-Stars, but they’re not the only team that differs from the norm. I n this issue, we’re exploring the weird and wonderful world of mixed teams, all of them a motley collection of different races drawn together by a mutual love of Blood Bowl and violence. Well, they’re looking pretty silly now as since the NAF’s collapse, they’re letting anyone play Blood Bowl! That’s right, it’s the All-Stars, not one team but three! So without further song and dance, let’s dive right into this extraordinary issue of Spike! Journal. Buy the stuff if you like it! S omebody once told us that Blood Bowl was exclusive, a sport with no space for misfits and freaks.
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